D&D on Earth
They are the smallest of all the gnomes, averaging 2 to 2-1/2 feet in height, but look just like regular gnomes except with bark-colored or gray-green skin, and eyes that can be brown or green as well as blue. A very long-lived people, forest gnomes have an average life expectancy of 500 years. Forest gnomes can be found in the forests of the old world.
+2 Constitution, –2 Strength.
Small: As a Small creature, a forest gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Forest gnome base land speed is 20 feet.
Low-Light Vision: A forest gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Weapon Familiarity: Forest gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by forest gnomes. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against goblinoids, orcs, and reptilian humanoids.
+4 dodge bonus to Armor Class against monsters of the animal type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
+4 racial bonus on Hide checks, which improves to +8 in a wooded area.
Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals.
Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc.
Spell-Like Abilities: A forest gnome with a Charisma score of at least 10 has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + forest gnome’s Cha modifier + spell level.
Favored Class: Bard. A multiclass forest gnome’s bard class does not count when determining whether he takes an experience point penalty.