D&D on Earth
Also called deep gnomes, svirfneblin are said to dwell in great cities deep underground.
A svirfneblin has wiry, rock-colored skin usually medium brown to brownish gray. Only males are bald; females have stringy gray hair. The average svirfneblin lifespan is 250 years. They can be found living in the underdark.
+2 Dexterity, +2 Wisdom, –2 Strength, –4 Charisma.
Small: As a Small creature, a svirfneblin gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Svirfneblin base land speed is 20 feet.
Stonecunning: This ability grants deep gnomes a +2 racial bonus on Search checks to notice unusual stonework. A deep gnome who merely comes within 10 feet of unusual stonework can make a Search check as though actively searching, and can use the Search skill to find stonework traps as a rogue can. A svirfneblin can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.
Darkvision out to 120 feet.
Low-Light Vision: A svirfneblin can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Spell resistance equal to 11 + class levels.
Weapon Familiarity: Svirfneblin may treat gnome hooked hammers as martial weapons rather than exotic weapons.
Nondetection (Su): A svirfneblin has a continuous nondetection ability as the spell (caster level equal to class levels).
+2 racial bonus on all saving throws.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by svirfneblin. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against all creatures. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
+2 racial bonus on Hide checks, which improves to +4 underground.
Automatic Languages: Undercommon, Gnome, Common. Bonus Languages: Dwarven, Elven, Giant, Goblin, Orc, Terran.
Spell-Like Abilities: 1/day—blindness/deafness, blur, disguise self. Caster level equals the svirfneblin’s class levels. The save DC is Charisma-based and include a +4 racial modifier.
Favored Class: Rogue. A multiclass svirfneblin’s rogue class does not count when determining whether he takes an experience point penalty.
Level Adjustment: +3
Table: Svirfneblin Random Starting Ages
Adulthood Simple Moderate Complex
40 years +4d6 +6d6 +9d6
Table: Svirfneblin Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3’ 0” +2d4 40 lb. × (1) lb.
Female 2’ 10” +2d4 35 lb. × (1) lb.